![]() I'm not arguing that Pillars is a bad game, I just find it boring and can't force myself to finish it. PoE would likely be very difficult if you don't play it as an MMO (tanks - cc - dd). You could play the IE games very different than me while we both have fun. A player with a minimum of self control can decide himself how he wants to approach the game. If its fun for the player to faceroll the game with them, fine. I don't see the problem in a single player game with that. Yeah or Ranger/Cleric with Crom Faeyr, a well built Sorcerer, Berserker/Mage (human) etc. They were only using skills similar to players having a dynamic group and had the skill "Total darkness" but on the other side you had Solaufein. And iirc they didn't even use that powerful items something like +4 weapons. Sure they left the strongest Mage characters in the game which was Kangaxx but they were many strong melee and ranged characters which didn't make it into the game.Īnd the devs certainly didn't think of enounters like the Eclipse encounter like Weimar, which was immune even to timestop. ![]() In BG2 there was another creature which always spawned friendly and could be used to check the difficulty of an encounter. But there are ememies in the gamefiles which are able to kill 4-6 in BG1. The original Drizzt is able to kill 2-3 clones(So did Sarevok iirc). The devs deemed those encouters as too difficult, they tested those mobs with codes like DrizztDefends. You could also see that the original games had enemies in the game files with higher stats you could only summon with the LUA console, that's why mods like unfinished business exist. And if you used the Infinity explorer you saw that their stats were far higher than the most difficult bosses. They started to use those broken class combos. Only mods added AIs with skillsets similar to player ones on a higher level. The only overpowered Hybrid was Seamon Havarian and he used crappy items and always ran away. ![]() ![]() You know BG2 had several broken classes such as Fighter/Mage(Hybrid), Kensai/Mage(human), Assasin/Fighter(human) and items like AC3 gloves made it even easier. Sure you can make them difficult, by increasign the amount of enemies give them dispell and Areadamage abillities and make bosses so tough that you need to go all in to defeat them. I don't care about the story in ARPGs, Beat'm ups, Shoot'm ups.Ĭlassic RPGs aren't meant to be too difficult. It doesn't matter if it's Diablo or Baldurs Gate. That was literally the only unmodded classic RPG being difficult.ĭo you realize that those fighting systems are all based on PnP rulesets? If you want a challenge you played Hearth of Winter mode in Icewind Dale and Icewind Dale 2 from level 1 on(only worked if you took 1 mage/sorcerer with summons. Only modders fixed that because they gave minions either a level adjustment, removed damage caps so a fireball could do far more damage than 6D6 or they received undroppable versions of your items. You equiped your main character with it and beholders imprisoned, killed or petrified themselves. I remember that cloak that got changed in a Patch or if you added ToB. Eclipse group, Torgal(heavy regenation, extremly low armorclass, his claw was a dagger+6, the random bounty hunters, the twisted rune actually got difficult, several empty areas had hasted NPCs added wearing weapons like the silver sword, the kensai mage after you obtained the "well then second best katana" and so on.īG2 had far too strong items. There was the Lich in the Inn, the twisted rune and the temple distict boss some players considered difficult.īut the really difficult encounters started through mods. Kangaxx(far more difficult that the other Demilich), Firkraag if done early, Drizzt's group. Modded BG on the other hand did stuff like replacing Fire Arrows with explosive arrows.īG2 also didn't have than many difficult encounters either. ![]() The most difficult fights in BG were Drizzt you could do with level 4 characters if you sacrificed one(mostly forever), The Deathknight in Durlags Tower which already gave you tons of level ups, The Tanar-Ri in Ulgoths Beard(you already were on a good level), Shandalar(the problem was rather he used Dimension door really soon), Valinor and the greater Werewolf. If you talk about heavily modded BG/BG I agree but the regular ones weren't difficult. The characterlevel adjustments were just too small. I hope you don't talk about the classic BG / BG2. ![]()
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